Monster Truck Madness 2

Monster Truck Madness 2

Developer(s) Terminal Reality (PC)
Edge of Reality (N64)
Publisher(s) Microsoft Games (PC, N64)
Rockstar (N64)
Producer(s) Mark Randel
Engine Photex2/Terrain5
Platform(s) PC (Windows 95 or Windows NT 4.0 SP3), Nintendo 64
Release date(s) April 30, 1998 (PC)
July 30, 1999 (N64)
Genre(s) Racing
Mode(s) Single player, multiplayer
Rating(s)
Media/distribution CD
System requirements

3D graphics accelerator, Pentium 133 MHz, 16 MB RAM, 8 MB video card, 230 MB of free hard drive space, 100% DirectX 5.3 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate)

Monster Truck Madness 2 (abbreviated as MTM2, codenamed "Metal Crush 2"[1]) is a monster truck racing PC game developed by Terminal Reality and published by Microsoft Games, in 1998.

Contents

Overview

It offers improved graphics, an updated interface, new trucks and tracks and the addition of variable weather conditions from its predecessor. However, the game engine is essentially the same as that utilized in the original game. A testament to their similarity is the fact that most custom trucks and tracks are compatible with both games.

The "Summit Rumble" king of the hill tracks could only be played if one intended to compete online.

Again, "Army" Armstrong provides commentary for the game. However, his race calls have been updated, and new ones have been added.

Just like its predecessor, it contains an inaccessible truck, "Chuck's Car" (a Chevrolet Camaro). It was intended to be unlocked by typing in "CHUCK" in a race. The game still displays this message when typed: "Restart the game to drive Chuck's Car." However, if one restarts the game, it isn't there.

The game contains assets from older TRI games, like Hellbender and CART Precision Racing.

When the Microsoft Sidewinder Force Feedback wheel was launched, the installation cd also contained the game.

Beyond MTM2

Over a decade has passed since the game's release, there are still hundreds of people playing Monster Truck Madness 2 and they have accounted for over 5,000 tracks and the same number of trucks that have been published.

Terminal Reality reused many of the elements and a greatly updated version of the game engine to produce their title 4x4 Evolution. The game was highly anticipated by Monster Truck Madness users, but the tracks and trucks from the two lines ended up not being compatible.

Modding

The game's file mounting systems gives the possibility to add (or remove) custom tracks and trucks to the game using different editors.

The 3D objects that the game use could be placed in custom tracks were of the same format as objects in many other Terminal Reality's titles and the ones from these games could be placed into tracks using the editors. A user-created 3D model editor for MTM2 was released, called BINedit.

The program shipped with a DOS-based track editor (Tracked2), but as it was difficult to use, players developed their own editor named Traxx, which had more of a Windows WYSIWYG GUI.

Available trucks

Circuits

Rallies

Summit Rumbles

Monster Truck Madness 64

Monster Truck Madness 64 is a Nintendo 64 port of Monster Truck Madness 2. It was released in 1999.

World Championship Wrestling

Monster Truck Madness 64 received much advertisement time on World Championship Wrestling programming and featured trucks styled after WCW wrestlers. In addition, one commercial spot featured WCW wrestler Kevin Nash.

Playable trucks

References

  1. ^ http://forum.mtm2.com/viewtopic.php?t=4793 MTMG Forum - Heavy Metal Truck

See also

External links